![]() They provide a different, tailored, UI experience of the same data for different approaches (touchscreen/keyboard/mouse/screen reader/visual impairment) to make each approach efficient in attaining the goals of the screen. I know it is meant light-heartedly, but a good UI designer considers the approaches to the interface and the efficiencies of each. pretty aggravating after supporting their Kickstarter. But if things *don't* get fixed, I'll be moving my campaigns somewhere else. at this point they've just whiffed the rollout pretty badly. Hopefully many of these issues will be addressed (you'd *think,* right?) but since the OP folks haven't made any kind of statement and are leaving the users to sort it out with a crew of semi-informed "power users" I don't really know what they think of their roll out.Īll of that said, *if* they fix some of these painfully lame shortcomings, I suspect that there are some really nifty features underneath it all. ![]() The problems I just listed make all of the new features pointless as it stands: editing pages is a pain, I can't tell what pages need to be created by looking at the links, and I have to scroll to my content way more than before. With a 2-page monitor I still have to scroll to see anything that isn't in about the first 10 lines of text.īasically, it's riddled with a *ton* of just stupid errors - just really poor design choices. which is probably *great* on a smaller screen like smart phones or an iPad or something, but on a by 2-page monitor like I have, the larger screen is totally wasted, as I wind up with giant geriatric versions of all the graphics that soak up tons of space simply because it can. Resizing to a bigger or smaller monitor doesn't help, as the pages resize very thoroughly. Finally, the screen space is used *horribly* - I have almost the entire top half of the scree taken up by a giant version of my campaign's banner pic (which they have enlarged) and their dragon logo. and the wiki links are now the same color whether or not the target page exists, so you have no way of knowing whether a page needs to be created or not. Then some brilliant genius decided to make the page code editing be white text on a light grey field (fixable by adding a CSS rule, and hopefully it will be fixed site-wide). as opposed to the basic HTML form controls which are not flashy, but are instantly recognizable as buttons or fields, etc. ![]() Things like using colored rectangles for buttons and editable and non-editable text fields drives me nuts - it's not obvious what many things do unless you kinda figure each thing out. Textile is easy to learn and simultaneously allows for lots of customization.Well I'm glad someone likes it - I hate what's there out of the gate, but am hopeful that they'll make some basic changes to make it more usable. To style things how you want, we use a simple formatting language called Textile. Linking to charactersįor PCs and NPCs in your campaign, use the Character Link button to the right. You can quickly look up the page you want and insert a link to it. To link to an existing page, click the Wiki Link button on the right. When you save the page, the link will show up and you can click on it to create the new page. To create a new page, just make a name for it and surround it with double square brackets like so: A New Page. To see how these work, click on the edit icon next to the page title at the top and just start playing around. To get you started, here are some examples of what you can do with the wiki. From here you can begin organizing your campaign! It serves as a starting point for your wiki.
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